![]() ![]() ![]() ![]() The lead character, as in most of the recent Rockstar games, is a man with a past – a war hero who wants to see his police career unfold by the book. Noire is a procedural police drama set in the 1940s. Noire, however, is that it seems to be roughly based on quite another PC genre: point-and-click adventures. They are, after all – with their living cities and hybridised action sequences - based on a legacy of PC gaming design ideals that has given the past two console generations the life and depth that have made them so popular. It is, of course, ideal fodder for the PC, as all Rockstar's games are. Noire is a fascinating game in many ways. But what else? And what could be fixed? What should be fixed? And what about Red Dead Redemption? Noire? Well, for a start they should expect a strange hybrid of a point adventure game, a GTA-free roaming driving game with on-foot pursuits and shoot-outs, all hung on an arduous, sometimes perplexing interrogation game. ![]() So what should PC gamers expect from L.A. ![]()
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